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Answer by felixwcf

This is some stupid Unity issue and I don't know why there's no solution on every questions I found on the internet, now I'm very frustrated. I'm doing a racing game probably same as you mentioned, not...

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Answer by felixwcf

Thanks this script works! Also, I've just found another solution: (GameObject.Find("myTexture1").getComponent(GUITexture)as GUITexture).enable = false;

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Answer by felixwcf

Thanks it works! Also, I've found another solution, which is (GameObject.Find("myTexture").getComponent(GUITexture)as GUITexture).enable = false;

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Answer by felixwcf

When iTween is enabled, Collision will NOT working. Becasue the collider's isKinematic is turned off by iTween when it is called. You can use Raycasting to detect whether the collision of two object is...

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Answer by felixwcf

How to use OnCollisionEnter: 1. Make sure both of your gameObject has Mesh Collider and Rigidbody, and rigidBody.isKinematic must be FALSE. 2. In one of your gameObject script, just write function...

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Answer by felixwcf

I have the same problem too... This question is still left unanswered? I thought it was an esay one for pro?? Anyone please help?

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Answer by felixwcf

Still don't have answer??? I don't think this question is hard to answer for Unity pro?? Please help. Thank you. :D

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Answer by felixwcf

I have Unity 5 5.0.1f and the problem still exists as someone claimed that the problem is fixed in 5.0.1. Does anyone else has this kind of sh!tty problem? I also converted my 4.6.+ project into 5.0.1...

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Answer by felixwcf

I "solved" it. The app will hang when run on computer when it downloads and saves the images in Application.persistentDataPath. If I build and run the app in my phone, it will not hang when doing the...

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Answer by felixwcf

Update for the answer: Use BuildPipeline.BuildAssetBundles ("AssetBundles", BuildAssetBundleOptions.None, BuildTarget.Android); on your assetBundleCreator script.

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Answer by felixwcf

I'm facing this issue as well, building app on Android platform and also using Cardboard SDK. Hoping some Unity experts can answer this question. [Updated] In my case, this...

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Answer by felixwcf

I solved the bug myself. This issue was solved by updating my **Unity 5 Pro to v5.1.0f3** and latest **Cardboard SDK for Unity v0.5**.

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Answer by felixwcf

Solved my problem on switching from FixedUpdate to LateUpdate. I'm using ProCamera2D and Jelly Sprite third part assets.

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Answer by felixwcf

Solved my issue by switching **LateUpdate** function to **FixedUpdate** in my **Camera** script.

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Answer by felixwcf

Solved my problem by switching **LateUpdate** function to **FixedUpdate** in my **Camera** script.

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