This is some stupid Unity issue and I don't know why there's no solution on every questions I found on the internet, now I'm very frustrated.
I'm doing a racing game probably same as you mentioned, not much 3D objects, but their position need to be translated. and I have a conclusion which the problem is on Time.deltaTime. There' so many questions about this LAG ISSUE they're facing when they tried to use Translate, or Transform.position, yet all of the questions do not have the satisfying answer. The problem should be eliminated ASAP, because this is a very "easy" question.
I do hope that some Unity experts can answer for US about this.
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