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Answer by felixwcf

I "solved" it. The app will hang when run on computer when it downloads and saves the images in Application.persistentDataPath. If I build and run the app in my phone, it will not hang when doing the...

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Answer by felixwcf

Update for the answer: Use BuildPipeline.BuildAssetBundles ("AssetBundles", BuildAssetBundleOptions.None, BuildTarget.Android); on your assetBundleCreator script.

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Answer by felixwcf

I'm facing this issue as well, building app on Android platform and also using Cardboard SDK. Hoping some Unity experts can answer this question. [Updated] In my case, this...

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Answer by felixwcf

I solved the bug myself. This issue was solved by updating my **Unity 5 Pro to v5.1.0f3** and latest **Cardboard SDK for Unity v0.5**.

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Answer by felixwcf

Solved my problem on switching from FixedUpdate to LateUpdate. I'm using ProCamera2D and Jelly Sprite third part assets.

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Answer by felixwcf

Solved my issue by switching **LateUpdate** function to **FixedUpdate** in my **Camera** script.

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Answer by felixwcf

Solved my problem by switching **LateUpdate** function to **FixedUpdate** in my **Camera** script.

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